﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Wormhole.Engine.Turn
{
	/// <summary>
	/// This enum represent game turn actions used in events that is raised.
	/// </summary>
	public enum GameTurnAction
	{
		ContinueMissions,
		StopMissions,
		AskMulligan,
		Pass
	}
}
